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#1 09-23-2014 02:58:13

GreyUltimatum
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Veteran Thoughtful Shitposter Sailing Away
Registered: 12-27-2013
Posts: 296
Rocks: 50,000

Factorio

Do you like tech minecraft or TTD? Does automating fucking everything appeal to you? Do you like sperging out about efficiency and input:output ratios?

LEMME INTRODUCE YOU TO FACTORIO

Factorio is an Early Access (I know I know, bear with me) 2d top down game where you build factories, mines, trains, infrastructure, and defenses for all that shit. You're a single person dropped on an alien planet, and your goal is to make it safe for the rest of the colonists to land by building the very expensive Rocket Defense. Its not that easy though: you also must defend against Biters, the hostile native wildlife. You have guns and turrets and walls and all that fun stuff. They spawn from bases that you must destroy to get Artifacts, used to research and create the most powerful items and technologies in the game.

While it's early access, I can safely say I have gotten far, FAR more than my money's worth playing this fucking crack game.

There are 3 pricing tiers:

TIER ONE: TRANSPORT BELT REPAIR MAN ($16)

Alpha Access
Future Updates
Steam key if the game is greenlit

TIER TWO: FURNACE ATTENDANT ($25.50)

Everything in Tier One, PLUS:
Scenario pack- not neccesary (the meat of the game is in sandbox mode, I only have tier one and I get along fine)
Set of hi-res wallpapers

TIER THREE: MINING DRILL OPERATOR ($45)

Everything in Tier Two, PLUS:
Your name in the game, on a lab or train station
Concept art book
Access to internal graphics wiki

You can buy a lower tier and upgrade later.

DEVELOPMENT ROADMAP (copypasted from the wiki):

Factorio 0.11 (expected in October 2014)

Multiplayer for the brave ones (very raw and very buggy).
New player graphics (3 versions depending on armor and colored depending on the player color)
The first (simple) instance of a tank
Gates
Optimization of the game simulation (mainly transport belts and inserters)

Factorio 0.12

Working Multiplayer.
Proper endgame content.
VRAM saving optimizations

Planned
Oil extension (boiler for oil, oil wagon).
Fight revisit (balancing, tank, more enemies variety, ...)
Proper tech tree.
More circuit logic elements (circuits for electricity, trains, liquids, etc.)

Still not convinced? Why not try the demo!

Last edited by GreyUltimatum (09-23-2014 02:59:39)


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#2 09-23-2014 03:08:19

darkz
Poop
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From: cool land
Registered: 08-17-2013
Posts: 2,475
Rocks: 105,208,998

Website

Re: Factorio

you're gonna end up nuking yourself again


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#3 09-23-2014 04:00:58

Kuurick D'Lick L'Kuumwave Lamer AKA Moja
Nausic∀∀, Lily of the Valley
Moderator Super Veteran Donator Loyal Friendly Special Sailing Away
From: Dark's sweet sweet cherry lemo
Registered: 08-17-2013
Posts: 503
Rocks: 50,000

Re: Factorio

all you had to say was "circuit logic for liquids" and i'm already a mining drill operator


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#4 09-23-2014 04:13:32

GreyUltimatum
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Registered: 12-27-2013
Posts: 296
Rocks: 50,000

Re: Factorio

Honey Suckling Insect wrote:

all you had to say was "circuit logic for liquids" and i'm already a mining drill operator

note that that is on the roadmap, not actually implemented yet
though i think they just opened the modding api for liquids (i havent touched modding yet so not sure)


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